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Epic Rock Boots

Slot Feet
Minimum Level 20
Binding Binds to Account on Acquire
Description These boots are encased in a stony shell, bolstered by the power of a bound Earth Elemental. They allow the user to execute a ferocious stomp that knocks nearby enemies over, as well as turning your attackers to stone on occasion.
Material Steel
Durability 210
Weight 0.10 lbs
Effects
  • Corrosion +{0}: +{0} Equipment Bonus to Acid Spell Power.
  • Acid Lore +{0}%: Your Acid spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Stone Prison Guard: This item has a chance to turn those who hit you to stone. A successful Fortitude save (DC 17) will negate this effect.
  • Earthgrab Guard: This item stores the implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place.
  • Immunity to Slippery Surfaces: The wearer of this item is not affected when walking on slippery surfaces.
  • Upgradeable - Tier 1: This is a tier 1 upgradeable item.
Epic Rock Boots
Epic Rock Boots
Equips to: Feet
Minimum Level: 20
Binds to Account on Acquire
Corrosion +{0}: +{0} Equipment Bonus to Acid Spell Power.
Acid Lore +{0}%: Your Acid spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
Stone Prison Guard: This item has a chance to turn those who hit you to stone. A successful Fortitude save (DC 17) will negate this effect.
Earthgrab Guard: This item stores the implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place.
Immunity to Slippery Surfaces: The wearer of this item is not affected when walking on slippery surfaces.
Upgradeable - Tier 1: This is a tier 1 upgradeable item.
Durability: 210 / 210
Steel (Hardness: 30)
These boots are encased in a stony shell, bolstered by the power of a bound Earth Elemental. They allow the user to execute a ferocious stomp that knocks nearby enemies over, as well as turning your attackers to stone on occasion.
Found In
Used In
Challenge Trader (Level 20) 2 recipes
Ingredients
Upgrade
Added
  • Upgradeable - Tier 2
  • Colorless Augment Slot
  • Prefix Power
  • Suffix Power
  • Extra One Power
  • Extra Two Power
Removed
  • Upgradeable - Tier 1
  • Prefix Power
  • Suffix Power
  • Extra One Power
  • Extra Two Power
Ingredients
Upgrade
Added
  • Upgradeable - Tier 3
  • Green Augment Slot
  • Acid Absorption +%
  • Prefix Power
  • Suffix Power
  • Extra One Power
  • Extra Two Power
  • Bound to Account
Removed
  • Upgradeable - Tier 2
  • Prefix Power
  • Suffix Power
  • Extra One Power
  • Extra Two Power
Legacy Altar of Epic Rituals 2 recipes
Ingredients
Upgrade
Added
  • Colorless Augment Slot
Removed
  • +7 Enhancement Bonus
  • Exceptional Strength +1
  • Exceptional Dexterity +1
  • Exceptional Constitution +1
  • Exceptional Intelligence +1
  • Exceptional Wisdom +1
  • Exceptional Charisma +1
  • Strength +6
  • Dexterity +6
  • Constitution +6
  • Intelligence +6
  • Wisdom +6
  • Charisma +6
  • Natural Armor +4
  • Greater Nimbleness
  • Greater Arcane Casting Dexterity
  • Vitality +20
  • Good Luck +2
  • Fortification 100%
  • Resistance +4
  • Protection +4
  • Greater False Life
  • Wizardry VI
  • Evocation Focus I
  • Illusion Focus I
  • Necromancy Focus I
  • Abjuration Focus I
  • Enchantment Focus I
  • Transmutation Focus I
  • Conjuration Focus I
  • Blindness Immunity
  • Proof Against Disease +6
  • Proof Against Poison +6
  • Immunity to Fear
  • Underwater Action
  • Feather Falling
Ingredients
Upgrade
Added
  • Yellow Augment Slot
  • Colorless Augment Slot
Removed
  • +7 Enhancement Bonus
  • Exceptional Strength +1
  • Exceptional Dexterity +1
  • Exceptional Constitution +1
  • Exceptional Intelligence +1
  • Exceptional Wisdom +1
  • Exceptional Charisma +1
  • Strength +6
  • Dexterity +6
  • Constitution +6
  • Intelligence +6
  • Wisdom +6
  • Charisma +6
  • Natural Armor +4
  • Greater Nimbleness
  • Greater Arcane Casting Dexterity
  • Vitality +20
  • Good Luck +2
  • Fortification 100%
  • Resistance +4
  • Protection +4
  • Greater False Life
  • Wizardry VI
  • Evocation Focus I
  • Illusion Focus I
  • Necromancy Focus I
  • Abjuration Focus I
  • Enchantment Focus I
  • Transmutation Focus I
  • Conjuration Focus I
  • Blindness Immunity
  • Proof Against Disease +6
  • Proof Against Poison +6
  • Immunity to Fear
  • Underwater Action
  • Feather Falling