Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 28
Base Damage Rating: 25.30
Damage: 4.6[1d4] + 12 Pierce, Magic
Critical Roll: (10%) 19-20 / x2
Returning: This missile will return to you.
+12 Enhancement Bonus: Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
Solar VI: On Hit: 6 to 24 Light Damage.
Greater Bleeding: This weapon is precisely sharp and will do an additional 8 to 40 damage to targets that are vulnerable to bleeding.
Improved Paralyzing: Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
Augments:
Orange Augment Slot: Empty
Durability: 320 / 320
Steel (Hardness: 38)
Magically Murderous Missive.