Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
Solar VI
On Hit: 6 to 24 Light Damage.
Greater Bleeding
This weapon is precisely sharp and will do an additional 8 to 40 damage to targets that are vulnerable to bleeding.
Improved Paralyzing
Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
Solar VI
On Hit: 6 to 24 Light Damage.
Greater Bleeding
This weapon is precisely sharp and will do an additional 8 to 40 damage to targets that are vulnerable to bleeding.
Improved Paralyzing
Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
Orange Augment Slot
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