Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 20
Binds to Account on Acquire
Base Damage Rating: 24.75
Damage: 3[1d10] + 6 Bludgeon, Magic, Adamantine
Critical Roll: (5%) 20-20 / x3
+6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Flaming Blast 4: This weapon burns with deadly magical fire, dealing 4d6 Fire damage on a successful hit, and an additional 4d6 Fire damage on a critical hit.
Coruscating 4: This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
Fracturing 4: This weapon is ideal for breaking bones and does 4d8 damage to targets that have skeletons or are made of bone.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Durability: 285 / 285
Adamantine (Hardness: 40)
A mighty weapon forged by request of the Silver Flame templars and imbued with the fiery wrath of the Silver Flame itself. It metes out judgment in the form of blinding light, burns, and broken bones.