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Epic Elemental Greataxe of Fire

Weapon Type Greataxe
Damage 3[1d12] + 5 Slash, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk
Critical Roll (5%) 20-20 / x3
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 20
Binding Binds to Account on Equip
Accepts Sentience Yes
Description This greataxe is part of a mass-produced line of House Cannith weapons with elementals bound to them. This one is infused with Fire and burns enemies as a result.
Material Steel
Durability 300
Weight 12.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Flaming Burst: This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Brilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Greater Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage will be dealt more often than a standard Incineration weapon.
  • Magma Surge: This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Cold Resistance +{0}: +{0} Enhancement bonus to Resist Cold.
  • Upgradeable - Tier 1: This is a tier 1 upgradeable item.

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Epic Elemental Greataxe of Fire
Epic Elemental Greataxe of Fire
Greataxe
Accepts Sentience
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 20
Binds to Account on Equip
Base Damage Rating: 26.95
Damage: 3[1d12] + 5 Slash, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk
Critical Roll: (5%) 20-20 / x3
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Flaming Burst: This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
Brilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
Greater Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage will be dealt more often than a standard Incineration weapon.
Magma Surge: This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
Cold Resistance +{0}: +{0} Enhancement bonus to Resist Cold.
Upgradeable - Tier 1: This is a tier 1 upgradeable item.
Durability: 300 / 300
Steel (Hardness: 30)
This greataxe is part of a mass-produced line of House Cannith weapons with elementals bound to them. This one is infused with Fire and burns enemies as a result.
Found In
Used In
Challenge Trader (Level 20) 2 recipes
Ingredients
Upgrade
Added
  • Upgradeable - Tier 2
  • +6 Enhancement Bonus
  • Colorless Augment Slot
  • Prefix Power
  • Suffix Power
  • Extra One Power
  • Extra Two Power
Removed
  • Upgradeable - Tier 1
  • +5 Enhancement Bonus
  • Prefix Power
  • Suffix Power
  • Extra One Power
  • Extra Two Power
Ingredients
Upgrade
Added
  • Upgradeable - Tier 3
  • Purple Augment Slot
  • Prefix Power
  • Suffix Power
  • Extra One Power
  • Extra Two Power
  • Bound to Account
Removed
  • Upgradeable - Tier 2
  • Prefix Power
  • Suffix Power
  • Extra One Power
  • Extra Two Power
Legacy Altar of Epic Rituals 2 recipes
Ingredients
Upgrade
Added
  • Red Augment Slot
  • Colorless Augment Slot
  • +6 Enhancement Bonus
Removed
  • +7 Enhancement Bonus
  • Exceptional Strength +1
  • Exceptional Dexterity +1
  • Exceptional Constitution +1
  • Exceptional Intelligence +1
  • Exceptional Wisdom +1
  • Exceptional Charisma +1
  • Strength +6
  • Dexterity +6
  • Constitution +6
  • Intelligence +6
  • Wisdom +6
  • Charisma +6
  • Natural Armor +4
  • Greater Nimbleness
  • Greater Arcane Casting Dexterity
  • Vitality +20
  • Good Luck +2
  • Fortification 100%
  • Resistance +4
  • Protection +4
  • Greater False Life
  • Wizardry VI
  • Evocation Focus I
  • Illusion Focus I
  • Necromancy Focus I
  • Abjuration Focus I
  • Enchantment Focus I
  • Transmutation Focus I
  • Conjuration Focus I
  • Blindness Immunity
  • Proof Against Disease +6
  • Proof Against Poison +6
  • Immunity to Fear
  • Underwater Action
  • Feather Falling
Ingredients
Upgrade
Added
  • Colorless Augment Slot
  • +6 Enhancement Bonus
Removed
  • +7 Enhancement Bonus
  • Exceptional Strength +1
  • Exceptional Dexterity +1
  • Exceptional Constitution +1
  • Exceptional Intelligence +1
  • Exceptional Wisdom +1
  • Exceptional Charisma +1
  • Strength +6
  • Dexterity +6
  • Constitution +6
  • Intelligence +6
  • Wisdom +6
  • Charisma +6
  • Natural Armor +4
  • Greater Nimbleness
  • Greater Arcane Casting Dexterity
  • Vitality +20
  • Good Luck +2
  • Fortification 100%
  • Resistance +4
  • Protection +4
  • Greater False Life
  • Wizardry VI
  • Evocation Focus I
  • Illusion Focus I
  • Necromancy Focus I
  • Abjuration Focus I
  • Enchantment Focus I
  • Transmutation Focus I
  • Conjuration Focus I
  • Blindness Immunity
  • Proof Against Disease +6
  • Proof Against Poison +6
  • Immunity to Fear
  • Underwater Action
  • Feather Falling