Base Damage Rating: 17.32
Damage: 3[1d6] + 6 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Animal Bane 4: This weapon is attuned specifically to disrupt the natural, dealing an additional 4d10 bane damage vs. Animals
Feeding 20: On Vorpal Hit: Your target incurs one Negative Level, and you gain +20 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
Lifedrinker: This weapon uses the power of water to draw out the life essence of its targets. On an attack roll of 20 which is confirmed as a critical hit, this power comes to the surface, granting 25 temporary hit points to the wielder and dealing 25 to 45 damage to the target. Creatures with the Fire trait take double this damage instead.
Vampirism 2: This weapon thirsts for the blood of your enemies, healing you for +2d2 hit points with each hit.
Crocodile Fangs stud these Handwraps.