Resistance +11: Passive: +11 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
Speed XV: Passive: +30% Enhancement Bonus to Movement Speed, +15% Enhancement Bonus to Melee and Ranged Attack Speed.
Vertigo +12: This effect gives a +12 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
Stunning +12: If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 35 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +12 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
Shatter +12: This effect gives a +12 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
Greater Heroism: Passive: +4 Morale Bonus to Attack Rolls, Saving Throws, and Skill Checks.
Upgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Epic Tapestry Shreds to upgrade the item.
Upgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange(weapons and shields only) or Purple(weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Masterwork Tapestry Shreds to upgrade the item.
These boots belonged to an ancient nobleman’s son. Kidnapped from Stormreach, he was sacrificed to Vol in this shrine. His ghost haunts the remains of the shrine.