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One of 4 items called “Elemental Rapier of Air” · see the others · 0x700174DE

Elemental Rapier of Air

Weapon Type Rapier
Damage 2.2[1d6] + 4 Pierce, Magic
Critical Roll (15%) 18-20 / x2
Proficiency Martial Weapon Proficiency
Minimum Level 16
Binding Binds to Account on Equip
Description This rapier is part of a mass-produced line of House Cannith weapons with elementals bound to them. This one is infused with Air and shocks enemies as a result.
Material Steel
Durability 205
Weight 2.00 lbs
Effects
  • +4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Shocking Burst: This weapon is sheathed in crackling electricity. The weapon deals an additional 1 to 6 electrical damage each hit. In addition, critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Screaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage.
  • Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Sirocco: A critical hit with this weapon causes a whirlwind of desert sand to swirl about the target, temporarily blinding it. A successful Reflex save (DC 20) prevents the effect.
  • Electric Resistance +{0}: +{0} Enhancement bonus to Resist Electric.
  • Upgradeable - Tier 1: This is a tier 1 upgradeable item.

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Elemental Rapier of Air
Elemental Rapier of Air
Rapier
Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 16
Binds to Account on Equip
Base Damage Rating: 13.23
Damage: 2.2[1d6] + 4 Pierce, Magic
Critical Roll: (15%) 18-20 / x2
+4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
Shocking Burst: This weapon is sheathed in crackling electricity. The weapon deals an additional 1 to 6 electrical damage each hit. In addition, critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
Screaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage.
Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
Sirocco: A critical hit with this weapon causes a whirlwind of desert sand to swirl about the target, temporarily blinding it. A successful Reflex save (DC 20) prevents the effect.
Electric Resistance +{0}: +{0} Enhancement bonus to Resist Electric.
Upgradeable - Tier 1: This is a tier 1 upgradeable item.
Durability: 205 / 205
Steel (Hardness: 26)
This rapier is part of a mass-produced line of House Cannith weapons with elementals bound to them. This one is infused with Air and shocks enemies as a result.
Found In
Used In
Challenge Trader (Level 20) 1 recipes
Ingredients
Created
This rapier is part of a mass-produced line of House Cannith weapons with elementals bound to them. This one is infused with Air and shocks enemies as a result.
Challenge Trader (Levels 16-19) 2 recipes
Ingredients
Upgrade
Added
  • Upgradeable - Tier 2
  • +5 Enhancement Bonus
  • Prefix Power
  • Suffix Power
  • Extra One Power
  • Extra Two Power
Removed
  • Upgradeable - Tier 1
  • +4 Enhancement Bonus
  • Prefix Power
  • Suffix Power
  • Extra One Power
  • Extra Two Power
Ingredients
Upgrade
Added
  • Upgradeable - Tier 3
  • Prefix Power
  • Suffix Power
  • Extra One Power
  • Extra Two Power
  • Purple Augment Slot
  • Bound to Account
Removed
  • Upgradeable - Tier 2
  • Craftable (+0)
  • Prefix Power
  • Suffix Power
  • Extra One Power
  • Extra Two Power