Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 16
Binds to Account on Equip
Base Damage Rating: 13.23
Damage: 2.2[1d6] + 4 Pierce, Magic
Critical Roll: (15%) 18-20 / x2
+4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
Shocking Burst: This weapon is sheathed in crackling electricity. The weapon deals an additional 1 to 6 electrical damage each hit. In addition, critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
Screaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage.
Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
Sirocco: A critical hit with this weapon causes a whirlwind of desert sand to swirl about the target, temporarily blinding it. A successful Reflex save (DC 20) prevents the effect.
Electric Resistance +{0}: +{0} Enhancement bonus to Resist Electric.
Upgradeable - Tier 1: This is a tier 1 upgradeable item.
Durability: 205 / 205
Steel (Hardness: 26)
This rapier is part of a mass-produced line of House Cannith weapons with elementals bound to them. This one is infused with Air and shocks enemies as a result.