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Earthshatter Warhammer

Weapon Type Warhammer
Damage 2.2[1d8] + 5 Bludgeon, Magic, Adamantine
Critical Roll (5%) 20-20 / x3
Proficiency Martial Weapon Proficiency
Minimum Level 16
Description A tremendous blunt weapon infused with the power of Orlassk, the daelkyr Lord of Stone. It can trap enemies in stone, then shatter that stone forcefully with adamantine-reinforced blows.
Material Adamantine
Durability 225
Weight 5.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Greater Stone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 33) negates this effect.
  • Rock Shattering: When striking stone-like creatures (such as gargoyles and earth elementals) or creatures that have been turned to stone, there is a chance this weapon will instantly shatter and destroy the target.
  • Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6. x3 - 2 to 12. x4 - 3 to 18
  • Unwieldy: This weapon is very large and makes you clumsier as you wield it, causing a -2 Dexterity penalty.

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Earthshatter Warhammer
Earthshatter Warhammer
Warhammer
Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 16
Base Damage Rating: 15.95
Damage: 2.2[1d8] + 5 Bludgeon, Magic, Adamantine
Critical Roll: (5%) 20-20 / x3
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Greater Stone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 33) negates this effect.
Rock Shattering: When striking stone-like creatures (such as gargoyles and earth elementals) or creatures that have been turned to stone, there is a chance this weapon will instantly shatter and destroy the target.
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6. x3 - 2 to 12. x4 - 3 to 18
Unwieldy: This weapon is very large and makes you clumsier as you wield it, causing a -2 Dexterity penalty.
Durability: 225 / 225
Adamantine (Hardness: 36)
A tremendous blunt weapon infused with the power of Orlassk, the daelkyr Lord of Stone. It can trap enemies in stone, then shatter that stone forcefully with adamantine-reinforced blows.