Equips to: Main Hand, Off Hand
Exotic Weapon Proficiency
Minimum Level: 24
Binds to Character on Acquire
Base Damage Rating: 13.12
Damage: 3.8[1d6] Slash
Critical Roll: (5%) 20-20 / x2
+6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Axiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
Disintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
Improved Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Durability: 300 / 300
Steel (Hardness: 34)
A weapon with a straight inside edge attached perpendicularly to a thin wooden haft and wielded with one hand.