Equips to: Main Hand, Off Hand
Exotic Weapon Proficiency
Minimum Level: 16
Binds to Character on Acquire
Base Damage Rating: 13.20
Damage: 2.2[1d10] Slash
Critical Roll: (5%) 20-20 / x3
+4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
Flaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Steam: This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
Wounding: A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
Durability: 245 / 245
Steel (Hardness: 26)
This axe is too large to be used in one hand without the special training that all dwarven warriors receive.