Equips to: Main Hand, Off Hand
Exotic Weapon Proficiency
Minimum Level: 24
Binds to Character on Acquire
Base Damage Rating: 22.55
Damage: 3.8[1d10] Slash
Critical Roll: (10%) 19-20 / x2
+6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Blazing: This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit.
Steam: This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
Stone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
Parrying VIII: Passive: +4 Insight Bonus to Armor Class, +4 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
Durability: 320 / 320
Steel (Hardness: 34)
Also known as a hand-and-a-half sword, and the largest of the single-handed sword, this weapon requires special training to use.