Equips to: Main Hand, Off Hand
Exotic Weapon Proficiency
Minimum Level: 24
Binds to Character on Acquire
Base Damage Rating: 22.55
Damage: 3.8[1d10] Slash
Critical Roll: (10%) 19-20 / x2
+6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Greater Good: This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good aligned characters.
Slicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
Life Stealing: This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
Good Luck: This item gives a +1 Luck bonus to all saves and skill checks.
Durability: 320 / 320
Steel (Hardness: 34)
Also known as a hand-and-a-half sword, and the largest of the single-handed sword, this weapon requires special training to use.