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One of 2 items called “Golden Orb of Death” · see the others · 0x70027E63

Golden Orb of Death

Shield Type Orb
Proficiency Orb Proficiency
Minimum Level 7
Shield Bonus +0
Damage 0[1d6] Force
Critical Roll (5%) 20-20 / x2
Attack Mod STR, INT
Damage Mod STR, INT
Description A convincing forgery.
Material Gold
Durability 135
Weight 3.00 lbs
Effects
  • +3 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +3 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
  • Elemental Absorption - 10%: Passive: 10% Enhancement Bonus to Acid, Cold, Electricity, Fire, and Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • Insightful Spell Lore II: Passive: All of your spells gain a +2% Insight Bonus to their chance to Critical Hit.
  • Energy Siphon IV: On Hit: Gain 20 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute.
Augment Slots
  • Purple Augment Slot
  • Orange Augment Slot
Found In
QuestChest
ToEE: Earth Node Chest 2 Heroic

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.

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Golden Orb of Death
Golden Orb of Death
Orb
Equips to: Off Hand
Orb Proficiency
Minimum Level: 7
Shield Bonus: +0
Base Damage Rating: 0.00
Damage: 0[1d6] Force
Critical Roll: (5%) 20-20 / x2
Attack Mod: STR, INT
Damage Mod: STR, INT
+3 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +3 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
Elemental Absorption - 10%: Passive: 10% Enhancement Bonus to Acid, Cold, Electricity, Fire, and Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
Insightful Spell Lore II: Passive: All of your spells gain a +2% Insight Bonus to their chance to Critical Hit.
Energy Siphon IV: On Hit: Gain 20 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute.
Augments:
Purple Augment Slot: Empty
Orange Augment Slot: Empty
Durability: 135 / 135
Gold (Hardness: 27)
A convincing forgery.