Base Damage Rating: 3.67
Damage: 1d6 Force
Critical Roll: (5%) 20-20 / x2
Attack Mod: STR, INT
Damage Mod: STR, INT
Elemental Absorption -5%: This effect absorbs 5% of all acid, cold, fire, and electrical damage you would have taken, after all other protections have been penetrated.
Spell Penetration II: Passive: +2 Equipment Bonus to Spell Penetration checks.
Spell Focus I: Passive: +1 Equipment Bonus to the DC to resist all of your spells.
Elemental Absorption -5%: This effect absorbs 5% of all acid, cold, fire, and electrical damage you would have taken, after all other protections have been penetrated.
+4 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +4 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
Impulse: Passive: +78 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
This exquisite crystal orb is imbued with a myriad of enchantments to help a wielder better focus and direct arcane energies.