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Wave of Wailing

Weapon Type Greatsword
Damage 1.2[2d6] + 5 Slash, Magic, Chaotic
Critical Roll (10%) 19-20 / x2
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 11
Binding Binds to Account on Acquire
Description Another aspect of Graz'zt's great blade.
Material Steel
Durability 210
Weight 8.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Echoes of Angdrelve: Eager to taste the flesh of your enemies, this wicked sword drips burning acid at your command. Each strike from this devastating weapon deals an additional 3d6 Acid damage on each hit.
  • Anarchic 3: This weapon is chaotic and used to undermine the righteous, dealing an additional 3d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
    Lawful characters wielding this weapon will suffer one negative level.
  • Disintegrate 2: Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 2d20+27 untyped damage.
  • Telekinetic 45: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 45 Reflex saving throw or be knocked down.
Augment Slots
  • Red Augment Slot

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Wave of Wailing
Wave of Wailing
Greatsword
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 11
Binds to Account on Acquire
Base Damage Rating: 14.30
Damage: 1.2[2d6] + 5 Slash, Magic, Chaotic
Critical Roll: (10%) 19-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Echoes of Angdrelve: Eager to taste the flesh of your enemies, this wicked sword drips burning acid at your command. Each strike from this devastating weapon deals an additional 3d6 Acid damage on each hit.
Anarchic 3: This weapon is chaotic and used to undermine the righteous, dealing an additional 3d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
Lawful characters wielding this weapon will suffer one negative level.
Disintegrate 2: Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 2d20+27 untyped damage.
Telekinetic 45: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 45 Reflex saving throw or be knocked down.
Augments:
Red Augment Slot: Empty
Durability: 210 / 210
Steel (Hardness: 21)
Another aspect of Graz'zt's great blade.