BETA — This site is under active development. Data may be incomplete or incorrect.
One of 2 items called “Warden's Hand Turret” · see the others · 0x7003DCFF

Warden's Hand Turret

Weapon Type GreatCrossbow
Damage 2d8 + 4 Pierce, Magic
Critical Roll (15%) 18-20 / x2
Handedness Two-handed
Proficiency Exotic Weapon Proficiency
Minimum Level 8
Binding Binds to Account on Acquire
Description Unruly experiments will be put back in their place. With force.
Material Steel
Durability 180
Weight 12.00 lbs
Effects
  • +4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Paralyzing: Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Manslayer: This devastating ability allows the wielder to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened.
  • Lesser Boneshatter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 10d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
  • Bludgeoning 2: The edges of this weapon are blunted, dealing an additional 2d6 bludgeon damage on each hit.
Augment Slots
  • Lamordia: Melancholic Slot (Weapon)
  • Red Augment Slot

Drag to turn · wheel or pinch to zoom · right-drag or Shift-drag to pan · double-click to reset · Esc to close

Drag to turn
Warden's Hand Turret
Warden's Hand Turret
GreatCrossbow
Equips to: Main Hand
Exotic Weapon Proficiency
Minimum Level: 8
Binds to Account on Acquire
Base Damage Rating: 14.95
Damage: 2d8 + 4 Pierce, Magic
Critical Roll: (15%) 18-20 / x2
+4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
Paralyzing: Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
Manslayer: This devastating ability allows the wielder to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened.
Lesser Boneshatter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 10d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
Bludgeoning 2: The edges of this weapon are blunted, dealing an additional 2d6 bludgeon damage on each hit.
Augments:
Lamordia: Melancholic Slot (Weapon) : Empty
Red Augment Slot: Empty
Durability: 180 / 180
Steel (Hardness: 18)
Unruly experiments will be put back in their place. With force.
Found In
QuestChest
Body and Mind Chest 3 Heroic

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.