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Multiple results for "War Wizard's Staff"

Name Min Level Type Effects & Bonuses
War Wizard's Staff BtC 16 Quarterstaff
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Corrosion
    Passive: +78 Equipment Bonus to Acid Spell Power.
  • Glaciation
    Passive: +78 Equipment Bonus to Cold Spell Power.
  • Magnetism
    Passive: +78 Equipment Bonus to Electric Spell Power.
  • Combustion
    Passive: +78 Equipment Bonus to Fire Spell Power.
  • Resonance
    Passive: +78 Equipment Bonus to Sonic Spell Power.
  • Impulse
    Passive: +78 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Radiance
    Passive: +78 Equipment Bonus to Light and Alignment Spell Power.
  • Devotion
    Passive: +78 Equipment Bonus to Positive Spell Power.
  • Nullification
    Passive: +78 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Reconstruction
    Passive: +78 Equipment Bonus to Repair and Rust Spell Power.
  • Acid Lore IV
    Passive: Your Acid spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Ice Lore IV
    Passive: Your Cold spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Lightning Lore IV
    Passive: Your Electric spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Fire Lore IV
    Passive: Your Fire spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Kinetic Lore IV
    Passive: Your Force, Physical, and Untyped spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Void Lore IV
    Passive: Your Negative Energy and Poison spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore IV
    Passive: Your Healing spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore IV
    Passive: Your Repair and Rust spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore IV
    Passive: Your Sonic spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Spell Penetration II
    Passive: +2 Equipment Bonus to Spell Penetration checks.
  • Evocation Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Evocation spells.
  • Illusion Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Illusion spells.
  • Necromancy Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Necromancy spells.
  • Abjuration Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Abjuration spells.
  • Enchantment Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Enchantment spells.
  • Transmutation Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Transmutation spells.
  • Conjuration Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Conjuration spells.
War Wizard's Staff BtC 20 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Corrosion
    Passive: +90 Equipment Bonus to Acid Spell Power.
  • Glaciation
    Passive: +90 Equipment Bonus to Cold Spell Power.
  • Magnetism
    Passive: +90 Equipment Bonus to Electric Spell Power.
  • Combustion
    Passive: +90 Equipment Bonus to Fire Spell Power.
  • Resonance
    Passive: +90 Equipment Bonus to Sonic Spell Power.
  • Impulse
    Passive: +90 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Radiance
    Passive: +90 Equipment Bonus to Light and Alignment Spell Power.
  • Devotion
    Passive: +90 Equipment Bonus to Positive Spell Power.
  • Nullification
    Passive: +90 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Reconstruction
    Passive: +90 Equipment Bonus to Repair and Rust Spell Power.
  • Acid Lore V
    Passive: Your Acid spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Ice Lore V
    Passive: Your Cold spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Lightning Lore V
    Passive: Your Electric spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Fire Lore V
    Passive: Your Fire spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Kinetic Lore V
    Passive: Your Force, Physical, and Untyped spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Void Lore V
    Passive: Your Negative Energy and Poison spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore V
    Passive: Your Healing spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore V
    Passive: Your Repair and Rust spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore V
    Passive: Your Sonic spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Spell Penetration III
    Passive: +3 Equipment Bonus to Spell Penetration checks.
  • Illusion Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Illusion spells.
  • Enchantment Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
  • Transmutation Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Transmutation spells.
  • Evocation Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Evocation spells.
  • Conjuration Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Conjuration spells.
  • Necromancy Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
  • Spell Focus I
    Passive: +1 Equipment Bonus to the DC to resist all of your spells.
War Wizard's Staff BtC 24 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Corrosion
    Passive: +114 Equipment Bonus to Acid Spell Power.
  • Glaciation
    Passive: +114 Equipment Bonus to Cold Spell Power.
  • Magnetism
    Passive: +114 Equipment Bonus to Electric Spell Power.
  • Combustion
    Passive: +114 Equipment Bonus to Fire Spell Power.
  • Resonance
    Passive: +114 Equipment Bonus to Sonic Spell Power.
  • Impulse
    Passive: +114 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Radiance
    Passive: +114 Equipment Bonus to Light and Alignment Spell Power.
  • Devotion
    Passive: +114 Equipment Bonus to Positive Spell Power.
  • Nullification
    Passive: +114 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Reconstruction
    Passive: +114 Equipment Bonus to Repair and Rust Spell Power.
  • Acid Lore VI
    Passive: Your Acid spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Ice Lore VI
    Passive: Your Cold spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Lightning Lore VI
    Passive: Your Electric spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Fire Lore VI
    Passive: Your Fire spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Kinetic Lore VI
    Passive: Your Force, Physical, and Untyped spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Void Lore VI
    Passive: Your Negative Energy and Poison spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore VI
    Passive: Your Healing spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore VI
    Passive: Your Repair and Rust spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore VI
    Passive: Your Sonic spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Spell Penetration III
    Passive: +3 Equipment Bonus to Spell Penetration checks.
  • Illusion Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Illusion spells.
  • Enchantment Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
  • Transmutation Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Transmutation spells.
  • Evocation Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Evocation spells.
  • Conjuration Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Conjuration spells.
  • Necromancy Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
  • Spell Focus I
    Passive: +1 Equipment Bonus to the DC to resist all of your spells.
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Efficient Metamagic - Extend II
    The additional spell point cost for using the Extend Metamagic feat is reduced by 2 SP.
  • Efficient Metamagic - Enlarge II
    The additional spell point cost for using the Enlarge Metamagic feat is reduced by 2 SP.
  • Efficient Metamagic - Empower Healing II
    The additional spell point cost for using the Empower Healing Metamagic feat is reduced by 2 SP.