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+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
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Corrosion
Passive: +114 Equipment Bonus to Acid Spell Power.
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Glaciation
Passive: +114 Equipment Bonus to Cold Spell Power.
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Magnetism
Passive: +114 Equipment Bonus to Electric Spell Power.
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Combustion
Passive: +114 Equipment Bonus to Fire Spell Power.
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Resonance
Passive: +114 Equipment Bonus to Sonic Spell Power.
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Impulse
Passive: +114 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
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Radiance
Passive: +114 Equipment Bonus to Light and Alignment Spell Power.
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Devotion
Passive: +114 Equipment Bonus to Positive Spell Power.
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Nullification
Passive: +114 Equipment Bonus to Negative Energy and Poison Spell Power.
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Reconstruction
Passive: +114 Equipment Bonus to Repair and Rust Spell Power.
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Acid Lore VI
Passive: Your Acid spells gain a +16% Equipment Bonus to their chance to Critical Hit.
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Ice Lore VI
Passive: Your Cold spells gain a +16% Equipment Bonus to their chance to Critical Hit.
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Lightning Lore VI
Passive: Your Electric spells gain a +16% Equipment Bonus to their chance to Critical Hit.
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Fire Lore VI
Passive: Your Fire spells gain a +16% Equipment Bonus to their chance to Critical Hit.
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Kinetic Lore VI
Passive: Your Force, Physical, and Untyped spells gain a +16% Equipment Bonus to their chance to Critical Hit.
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Void Lore VI
Passive: Your Negative Energy and Poison spells gain a +16% Equipment Bonus to their chance to Critical Hit.
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Healing Lore VI
Passive: Your Healing spells gain a +16% Equipment Bonus to their chance to Critical Hit.
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Repair Lore VI
Passive: Your Repair and Rust spells gain a +16% Equipment Bonus to their chance to Critical Hit.
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Sonic Lore VI
Passive: Your Sonic spells gain a +16% Equipment Bonus to their chance to Critical Hit.
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Spell Penetration III
Passive: +3 Equipment Bonus to Spell Penetration checks.
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Illusion Focus II
Passive: +2 Equipment Bonus to the DC to resist your Illusion spells.
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Enchantment Focus II
Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
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Transmutation Focus II
Passive: +2 Equipment Bonus to the DC to resist your Transmutation spells.
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Evocation Focus II
Passive: +2 Equipment Bonus to the DC to resist your Evocation spells.
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Conjuration Focus II
Passive: +2 Equipment Bonus to the DC to resist your Conjuration spells.
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Necromancy Focus II
Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
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Spell Focus I
Passive: +1 Equipment Bonus to the DC to resist all of your spells.
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Efficient Metamagic - Maximize II
The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
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Efficient Metamagic - Empower II
The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
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Efficient Metamagic - Extend II
The additional spell point cost for using the Extend Metamagic feat is reduced by 2 SP.
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Efficient Metamagic - Enlarge II
The additional spell point cost for using the Enlarge Metamagic feat is reduced by 2 SP.
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Efficient Metamagic - Empower Healing II
The additional spell point cost for using the Empower Healing Metamagic feat is reduced by 2 SP.