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Twisted Missile

Weapon Type Dart
Damage 2.9[1d4] + 5 Pierce, Magic
Critical Roll (5%) 20-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 17
Binding Binds to Account on Acquire
Description This twisted bit of shrapnel is deadly in the right hands.
Material Steel
Durability 185
Weight 0.50 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • The Dragging of the Depths: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 4d6 Evil damage, and when striking Good enemies, it also deals an additional {1}d6 Cold damage.
  • Vorpal: Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Maiming 4: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +4d8 damage.
  • Weaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
  • Returning: This missile will return to you.
Augment Slots
  • Red Augment Slot

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Twisted Missile
Twisted Missile
Dart
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 17
Binds to Account on Acquire
Base Damage Rating: 12.07
Damage: 2.9[1d4] + 5 Pierce, Magic
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
The Dragging of the Depths: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 4d6 Evil damage, and when striking Good enemies, it also deals an additional {1}d6 Cold damage.
Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
If your target has above 1000 Hit Points, they take 100 damage.
Maiming 4: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +4d8 damage.
Weaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
Returning: This missile will return to you.
Augments:
Red Augment Slot: Empty
Durability: 185 / 185
Steel (Hardness: 27)
This twisted bit of shrapnel is deadly in the right hands.