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Trapsmith's Crossbow (ML14)

Weapon Type RepeatingHeavyCrossbow
Damage 1d10 Pierce
Critical Roll (10%) 19-20 / x2
Handedness Two-handed
Proficiency Exotic Weapon Proficiency
Minimum Level 14
Binding Binds to Character on Equip
Description A special crossbow built to poison all bolts that pass through it.
Material Steel
Durability 230
Weight 12.00 lbs
Effects
  • Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Doubleshot 5%: Passive: +5% Enhancement Bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.)
  • Poison IV: On Hit: 4 to 12 Poison Damage.
    On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.

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Trapsmith's Crossbow (ML14)
Trapsmith's Crossbow (ML14)
RepeatingHeavyCrossbow
Equips to: Main Hand
Exotic Weapon Proficiency
Minimum Level: 14
Binds to Character on Equip
Base Damage Rating: 6.05
Damage: 1d10 Pierce
Critical Roll: (10%) 19-20 / x2
Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Doubleshot 5%: Passive: +5% Enhancement Bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.)
Poison IV: On Hit: 4 to 12 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Durability: 230 / 230
Steel (Hardness: 24)
A special crossbow built to poison all bolts that pass through it.