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Tinker's Gloves

Slot Hands
Minimum Level 18
Binding Binds to Account on Acquire
Description Gloves worn by House Cannith tinkers to grant them greater dexterity and aid them in working with complex devices.
Material Leather
Durability 290
Weight 0.10 lbs
Effects
  • Dexterity +6: Passive: +6 Enhancement Bonus to Dexterity.
  • Exceptional Seeker +2: Provides a +2 Exceptional bonus to confirm critical hits, and a +2 Exceptional bonus to critical hit damage (before multipliers are applied).
  • Open Lock +10: Passive: +10 Competence Bonus to the Open Lock skill.
  • Enhanced Open Lock +5: Provides a +5 enhancement bonus to the wearer's Open Lock skill.
  • Nearly Finished: This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Tinker's Gloves
Tinker's Gloves
Equips to: Hands
Minimum Level: 18
Binds to Account on Acquire
Dexterity +6: Passive: +6 Enhancement Bonus to Dexterity.
Exceptional Seeker +2: Provides a +2 Exceptional bonus to confirm critical hits, and a +2 Exceptional bonus to critical hit damage (before multipliers are applied).
Open Lock +10: Passive: +10 Competence Bonus to the Open Lock skill.
Enhanced Open Lock +5: Provides a +5 enhancement bonus to the wearer's Open Lock skill.
Nearly Finished: This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Durability: 290 / 290
Leather (Hardness: 34)
Gloves worn by House Cannith tinkers to grant them greater dexterity and aid them in working with complex devices.
Used In
Cannith Forging Station 1 recipes
Ingredients
Upgrade
Added
  • Tinker's Finesse
  • Bound on Acquire
Removed
  • Nearly Finished
  • Bound to Account