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The Shadow Lord's Arcana

Weapon Type Club
Damage 6[1d6+3] + 16 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 35
Binding Binds to Character on Acquire
Accepts Sentience Yes
Description A sceptre oft used in secret by Graz'zt.
Material Steel
Durability 400
Weight 3.00 lbs
Effects
  • +16 Enhancement Bonus: Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Legendary Negation: Attacks and offensive spells have a chance to inflict 1d3 Negative Levels.
  • Conjuration Focus +14: +14 Equipment bonus to DC of Conjuration spells.
  • Nearly Complete: Spell Focus: This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
  • Graz'zt's Magic: Trap the Soul: This weapon stores the innate magic of the Dark Prince. When you hit an enemy with an offensive spell, this power occasionally comes to the surface, sucking out the life force of an enemy with Hit Points less than 3,420 and imprisoning the essence of their body and soul in a gem if they fail a DC 122 Will saving throw.
Augment Slots
  • Orange Augment Slot
  • Purple Augment Slot

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The Shadow Lord's Arcana
The Shadow Lord's Arcana
Club
Accepts Sentience
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 35
Binds to Character on Acquire
Base Damage Rating: 57.75
Damage: 6[1d6+3] + 16 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+16 Enhancement Bonus: Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Negation: Attacks and offensive spells have a chance to inflict 1d3 Negative Levels.
Conjuration Focus +14: +14 Equipment bonus to DC of Conjuration spells.
Nearly Complete: Spell Focus: This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
Graz'zt's Magic: Trap the Soul: This weapon stores the innate magic of the Dark Prince. When you hit an enemy with an offensive spell, this power occasionally comes to the surface, sucking out the life force of an enemy with Hit Points less than 3,420 and imprisoning the essence of their body and soul in a gem if they fail a DC 122 Will saving throw.
Augments:
Orange Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 400 / 400
Steel (Hardness: 45)
A sceptre oft used in secret by Graz'zt.