Equips to: Main Hand
Exotic Weapon Proficiency
Minimum Level: 14
Binds to Character on Equip
Base Damage Rating: 5.77
Damage: 1d2 + 4 Slash, Magic
Critical Roll: (5%) 20-20 / x2
Returning: This missile will return to you.
+4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
Flaming II: On Hit: 2 to 8 Fire Damage.
Solar: On Hit: 1 to 6 Light Damage.
Ghostbane: On Hit: 1 to 6 Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
Durability: 155 / 155
Steel (Hardness: 24)
Sometimes the only star you need is the sun in the sky.