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The Morning Star (ML14)

Weapon Type Shuriken
Damage 1d2 + 4 Slash, Magic
Critical Roll (5%) 20-20 / x2
Proficiency Exotic Weapon Proficiency
Minimum Level 14
Binding Binds to Character on Equip
Description Sometimes the only star you need is the sun in the sky.
Material Steel
Durability 155
Weight 0.50 lbs
Effects
  • Returning: This missile will return to you.
  • +4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Flaming II: On Hit: 2 to 8 Fire Damage.
  • Solar: On Hit: 1 to 6 Light Damage.
  • Ghostbane: On Hit: 1 to 6 Bane Damage vs Undead. (Bane damage cannot be resisted.)
    Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
Augment Slots
  • Red Augment Slot

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The Morning Star (ML14)
The Morning Star (ML14)
Shuriken
Equips to: Main Hand
Exotic Weapon Proficiency
Minimum Level: 14
Binds to Character on Equip
Base Damage Rating: 5.77
Damage: 1d2 + 4 Slash, Magic
Critical Roll: (5%) 20-20 / x2
Returning: This missile will return to you.
+4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
Flaming II: On Hit: 2 to 8 Fire Damage.
Solar: On Hit: 1 to 6 Light Damage.
Ghostbane: On Hit: 1 to 6 Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
Augments:
Red Augment Slot: Empty
Durability: 155 / 155
Steel (Hardness: 24)
Sometimes the only star you need is the sun in the sky.