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The Immortal Sun Flask

Weapon Type Dart
Damage 5[1d4+2] + 15 Pierce, Magic, Good
Critical Roll (5%) 20-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 30
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description This flask is packed with secret ingredients passed down from generation to generation, and bursts on impact with a monster or wall. Nearby creatures are momentarily blinded by the flash, and it's claimed that the liberal use of Sun Flasks can drive away the darkness of Mabar.
Material Wood
Durability 315
Weight 0.50 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Brilliance of the Shattered Sun: Light drips from within this small container, sparkling before your eyes. With this item equipped, your offensive attacks and spells have a chance of creating a burst of pure light, dealing Light damage and blinding enemies.
  • Ghostbane 6: This weapon is attuned specifically to hunt the risen dead, dealing an additional 6d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Flaming Blast 6: This weapon burns with deadly magical fire, dealing 6d6 Fire damage on a successful hit, and an additional 6d6 Fire damage on a critical hit.
  • Good Blast 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit, and an additional 6d6 Good damage on a critical hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Returning: This missile will return to you.
Augment Slots
  • Red Augment Slot
  • Purple Augment Slot

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The Immortal Sun Flask
The Immortal Sun Flask
Dart
Accepts Sentience
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 30
Binds to Account on Acquire
Base Damage Rating: 39.38
Damage: 5[1d4+2] + 15 Pierce, Magic, Good
Critical Roll: (5%) 20-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Brilliance of the Shattered Sun: Light drips from within this small container, sparkling before your eyes. With this item equipped, your offensive attacks and spells have a chance of creating a burst of pure light, dealing Light damage and blinding enemies.
Ghostbane 6: This weapon is attuned specifically to hunt the risen dead, dealing an additional 6d10 bane damage vs. Undead monsters.

This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
Flaming Blast 6: This weapon burns with deadly magical fire, dealing 6d6 Fire damage on a successful hit, and an additional 6d6 Fire damage on a critical hit.
Good Blast 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit, and an additional 6d6 Good damage on a critical hit. This effect makes the weapon good aligned.
Evil characters wielding this weapon will suffer one negative level.
Returning: This missile will return to you.
Augments:
Red Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 315 / 315
Wood (Hardness: 40)
This flask is packed with secret ingredients passed down from generation to generation, and bursts on impact with a monster or wall. Nearby creatures are momentarily blinded by the flash, and it's claimed that the liberal use of Sun Flasks can drive away the darkness of Mabar.