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The Fatal Flaw

Weapon Type RepeatingHeavyCrossbow
Damage 2.3[1d10] + 5 Pierce, Magic
Critical Roll (10%) 19-20 / x2
Handedness Two-handed
Proficiency Exotic Weapon Proficiency
Minimum Level 14
Description Every armor has its weakness.
Material Steel
Durability 230
Weight 12.00 lbs
Effects
  • Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Armor-Piercing - 15%: Passive: +15% Enhancement Bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.)
  • Shrieking II: On Hit: 2 to 8 Sonic Damage.
  • Improved Vorpal: Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain.
    If your target has above 1500 Hit Points, they take 150 damage.
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Augment Slots
  • Orange Augment Slot

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The Fatal Flaw
The Fatal Flaw
RepeatingHeavyCrossbow
Equips to: Main Hand
Exotic Weapon Proficiency
Minimum Level: 14
Base Damage Rating: 19.25
Damage: 2.3[1d10] + 5 Pierce, Magic
Critical Roll: (10%) 19-20 / x2
Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Armor-Piercing - 15%: Passive: +15% Enhancement Bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.)
Shrieking II: On Hit: 2 to 8 Sonic Damage.
Improved Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain.
If your target has above 1500 Hit Points, they take 150 damage.
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Augments:
Orange Augment Slot: Empty
Durability: 230 / 230
Steel (Hardness: 24)
Every armor has its weakness.