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The Fatal Flaw

Weapon Type Repeating Heavy Crossbow
Damage 2.3[1d10] + 5 Pierce, Magic
Critical Roll (10%) 19-20 / x2
Handedness Two-handed
Proficiency Exotic Weapon Proficiency
Minimum Level 14
Description Every armor has its weakness.
Material Steel
Durability 230
Weight 12.00 lbs
Effects
  • Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Armor-Piercing - 15%: Passive: +15% Enhancement Bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.)
  • Shrieking II: On Hit: 2 to 8 Sonic Damage.
  • Improved Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain.
    If your target has above 1500 Hit Points, they take 150 damage.
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Augment Slots
  • Orange Augment Slot
Found In
QuestChest
Subversion Chest Heroic

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.

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The Fatal Flaw
The Fatal Flaw
Repeating Heavy Crossbow
Equips to: Main Hand
Exotic Weapon Proficiency
Minimum Level: 14
Base Damage Rating: 19.25
Damage: 2.3[1d10] + 5 Pierce, Magic
Critical Roll: (10%) 19-20 / x2
Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Armor-Piercing - 15%: Passive: +15% Enhancement Bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.)
Shrieking II: On Hit: 2 to 8 Sonic Damage.
Improved Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain.
If your target has above 1500 Hit Points, they take 150 damage.
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Augments:
Orange Augment Slot: Empty
Durability: 230 / 230
Steel (Hardness: 24)
Every armor has its weakness.