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The Epic Fatal Flaw

Weapon Type RepeatingHeavyCrossbow
Damage 5.1[1d10] + 12 Pierce, Magic
Critical Roll (10%) 19-20 / x2
Handedness Two-handed
Proficiency Exotic Weapon Proficiency
Minimum Level 28
Accepts Sentience Yes
Description Every armor has its weakness.
Material Steel
Durability 370
Weight 12.00 lbs
Effects
  • Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Armor-Piercing - 20%: Passive: +20% Enhancement Bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.)
  • Shrieking V: On Hit: 5 to 20 Sonic Damage.
  • Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • +12 Enhancement Bonus: Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
Augment Slots
  • Orange Augment Slot

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The Epic Fatal Flaw
The Epic Fatal Flaw
RepeatingHeavyCrossbow
Accepts Sentience
Equips to: Main Hand
Exotic Weapon Proficiency
Minimum Level: 28
Base Damage Rating: 44.00
Damage: 5.1[1d10] + 12 Pierce, Magic
Critical Roll: (10%) 19-20 / x2
Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Armor-Piercing - 20%: Passive: +20% Enhancement Bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.)
Shrieking V: On Hit: 5 to 20 Sonic Damage.
Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
If your target has above 3000 Hit Points, they take 300 damage.
+12 Enhancement Bonus: Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
Augments:
Orange Augment Slot: Empty
Durability: 370 / 370
Steel (Hardness: 38)
Every armor has its weakness.