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The Epic Fatal Flaw

Weapon Type Repeating Heavy Crossbow
Damage 5.1[1d10] + 12 Pierce, Magic
Critical Roll (10%) 19-20 / x2
Handedness Two-handed
Proficiency Exotic Weapon Proficiency
Minimum Level 28
Accepts Sentience Yes
Description Every armor has its weakness.
Material Steel
Durability 370
Weight 12.00 lbs
Effects
  • Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Armor-Piercing - 20%: Passive: +20% Enhancement Bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.)
  • Shrieking V: On Hit: 5 to 20 Sonic Damage.
  • Sovereign Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • +12 Enhancement Bonus: Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
Augment Slots
  • Orange Augment Slot
Found In
QuestChest
Subversion Chest Legendary

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.

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The Epic Fatal Flaw
The Epic Fatal Flaw
Repeating Heavy Crossbow
Accepts Sentience
Equips to: Main Hand
Exotic Weapon Proficiency
Minimum Level: 28
Base Damage Rating: 44.00
Damage: 5.1[1d10] + 12 Pierce, Magic
Critical Roll: (10%) 19-20 / x2
Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Armor-Piercing - 20%: Passive: +20% Enhancement Bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.)
Shrieking V: On Hit: 5 to 20 Sonic Damage.
Sovereign Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
If your target has above 3000 Hit Points, they take 300 damage.
+12 Enhancement Bonus: Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
Augments:
Orange Augment Slot: Empty
Durability: 370 / 370
Steel (Hardness: 38)
Every armor has its weakness.