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Tail of the Scorpion

Weapon Type Falchion
Damage 2.3[2d4] + 5 Slash, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk
Critical Roll (15%) 18-20 / x2
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 14
Binding Binds to Account on Acquire
Description This falchion stings those it wounds in a way that won't soon fade.
Material Steel
Durability 230
Weight 8.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Poisonous {0}: This effect causes the edges of this weapon to drip with a vile venom, dealing {0}d6 poison damage on each hit.
  • Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Vorpal: Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
Augment Slots
  • Red Augment Slot
Set Bonuses
Wayward Warrior
2 Pieces Equipped:
+2 Artifact Bonus to Natural Armor
+1 Artifact Bonus to Constitution

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Tail of the Scorpion
Tail of the Scorpion
Falchion
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 14
Binds to Account on Acquire
Base Damage Rating: 18.40
Damage: 2.3[2d4] + 5 Slash, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk
Critical Roll: (15%) 18-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Poisonous {0}: This effect causes the edges of this weapon to drip with a vile venom, dealing {0}d6 poison damage on each hit.
Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
If your target has above 1000 Hit Points, they take 100 damage.
Augments:
Red Augment Slot: Empty
Set Bonuses:
Wayward Warrior:
2 Pieces Equipped:
+2 Artifact Bonus to Natural Armor
+1 Artifact Bonus to Constitution
Durability: 230 / 230
Steel (Hardness: 24)
This falchion stings those it wounds in a way that won't soon fade.