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Spider's Bite

Weapon Type Greataxe
Damage 1.5[1d12] + 5 Slash, Magic
Critical Roll (5%) 20-20 / x3
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 11
Binding Binds to Account on Acquire
Description This axe cleaves deep and leaves its poison behind.
Material Steel
Durability 210
Weight 12.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Poisonous 3: This effect causes the edges of this weapon to drip with a vile venom, dealing 3d6 poison damage on each hit.
  • Toxic 7: This effect causes the edges of this weapon to drip with a vile venom, dealing 7d6 poison damage on each critical hit.
  • Nightshade Venom 45: This weapon contains a sinister, powerful poison. Struck enemies will be poisoned, and must succeed on a DC 45 Fortitude save or fall unconscious. The target may attempt a new save to end the effect every several seconds; otherwise the sleep lasts for 20 seconds. This poison may only affect one enemy every 6 seconds.
  • Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
Augment Slots
  • Red Augment Slot

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Spider's Bite
Spider's Bite
Greataxe
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 11
Binds to Account on Acquire
Base Damage Rating: 15.95
Damage: 1.5[1d12] + 5 Slash, Magic
Critical Roll: (5%) 20-20 / x3
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Poisonous 3: This effect causes the edges of this weapon to drip with a vile venom, dealing 3d6 poison damage on each hit.
Toxic 7: This effect causes the edges of this weapon to drip with a vile venom, dealing 7d6 poison damage on each critical hit.
Nightshade Venom 45: This weapon contains a sinister, powerful poison. Struck enemies will be poisoned, and must succeed on a DC 45 Fortitude save or fall unconscious. The target may attempt a new save to end the effect every several seconds; otherwise the sleep lasts for 20 seconds. This poison may only affect one enemy every 6 seconds.
Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
Augments:
Red Augment Slot: Empty
Durability: 210 / 210
Steel (Hardness: 21)
This axe cleaves deep and leaves its poison behind.
Found In
QuestChest
Flocked Together Decomposing Chest Heroic

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.