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Skullsmasher (ML12)

Weapon Type Lightmace
Damage 1.75[1d6] + 5 Bludgeon, Magic
Critical Roll (5%) 20-20 / x3
Proficiency Simple Weapon Proficiency
Minimum Level 12
Binding Binds to Character on Equip
Description Judging from the bits of flesh and skull stuck to the top of this mace, Gorn Gut-Chewer must have used it to settle many disputes.
Material Steel
Durability 170
Weight 4.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Intimidate +10: Passive: +10 Competence Bonus to the Intimidate skill.
  • Ribcracker III: On Critical Hit: 7 to 42 Bludgeoning damage from weapons with a x2 Critical Multiplier, 7 to 56 Bludgeoning damage from weapons with a x3 Critical Multiplier, and 7 to 70 Bludgeoning damage from weapons with a x4 or greater Critical Multiplier.
Augment Slots
  • Red Augment Slot

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Skullsmasher (ML12)
Skullsmasher (ML12)
Lightmace
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 12
Binds to Character on Equip
Base Damage Rating: 11.55
Damage: 1.75[1d6] + 5 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x3
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Intimidate +10: Passive: +10 Competence Bonus to the Intimidate skill.
Ribcracker III: On Critical Hit: 7 to 42 Bludgeoning damage from weapons with a x2 Critical Multiplier, 7 to 56 Bludgeoning damage from weapons with a x3 Critical Multiplier, and 7 to 70 Bludgeoning damage from weapons with a x4 or greater Critical Multiplier.
Augments:
Red Augment Slot: Empty
Durability: 170 / 170
Steel (Hardness: 17)
Judging from the bits of flesh and skull stuck to the top of this mace, Gorn Gut-Chewer must have used it to settle many disputes.