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Skullsmasher

Weapon Type Lightmace
Damage 1d6 + 5 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 12
Description Judging from the bits of flesh and skull stuck to the top of this mace, Gorn Gut-Chewer must have used it to settle many disputes.
Material Steel
Durability 240
Weight 4.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Intimidate +10: Passive: +10 Competence Bonus to the Intimidate skill.
  • Orc Bane: A bane weapon excels at attacking one type or subtype of creature. Against orcs, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.

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Skullsmasher
Skullsmasher
Lightmace
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 12
Base Damage Rating: 8.92
Damage: 1d6 + 5 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Intimidate +10: Passive: +10 Competence Bonus to the Intimidate skill.
Orc Bane: A bane weapon excels at attacking one type or subtype of creature. Against orcs, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
Durability: 240 / 240
Steel (Hardness: 29)
Judging from the bits of flesh and skull stuck to the top of this mace, Gorn Gut-Chewer must have used it to settle many disputes.