Formed from condensed divine energy at a crafting device, this stone produces blindness and daze effects on a susceptible target. Some creatures may be immune to one of these effects but not the other. Due to its divine magical nature, the daze effect of a Flash Runestone can affect undead, unlike a standard physical daze effect.
Use this item from the shortcut bar, and click it after selecting your target enemy. Disappears after being used.
Formed from condensed elemental energy at a crafting device, this stone produces a petrification effect on a susceptible target. Use this item from the shortcut bar, and click it after selecting your target enemy. Disappears after being used.
Formed from condensed arcane energy at a crafting device, this stone produces a stun effect on a susceptible target. Use this item from the shortcut bar, and click it after selecting your target enemy. Disappears after being used.
Formed from condensed divine energy at a crafting device, this stone produces blindness and daze effects on a susceptible target. Some creatures may be immune to one of these effects but not the other. Due to its divine magical nature, the daze effect of a Flash Runestone can affect undead, unlike a standard physical daze effect.
Use this item from the shortcut bar, and click it after selecting your target enemy. Disappears after being used.
This Acid Trap deals 60d6 points of damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
This Acid Trap deals 70d6 points of damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
This Acid Trap deals 80d6 points of damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
This Acid Trap deals 90d6 points of damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
This Acid Trap deals 100d6 points of damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
This Acid Trap deals 110d6 points of damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
This Acid Trap deals 120d6 points of damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
This Acid Trap deals 130d6 points of damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
This Average Acid Trap deals 30 to 180 points of acid damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
A flawed shard fallen from the Ring of Siberys. Its blue crystaline depths contain pulsating golden veins. Rumor has it that a more or less friendly Mindflayer is in Stormreach seeking these shards. It was last seen in House Jorasco.
This item can be used to exchange Feats when you are levels 1 to 4.
A flawed shard fallen from the Ring of Siberys. Its blue crystaline depths contain pulsating golden veins. Rumor has it that a more or less friendly Mindflayer is in Stormreach seeking these shards. It was last seen in House Jorasco.
This item can be used to exchange Feats when you are levels 1 to 4.
A flawed shard fallen from the Ring of Siberys. Its blue crystaline depths contain pulsating golden veins. Rumor has it that a more or less friendly Mindflayer is in Stormreach seeking these shards. It was last seen in House Jorasco.
This item can be used to exchange Feats when you are levels 1 to 4.