Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 14
Base Damage Rating: 25.35
Damage: 1.8[1d16] + 5 Bludgeon, Magic, Adamantine
Critical Roll: (15%) 18-20 / x3
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Everbright: Flecks of marble and pearl shimmer across this item, set within images of bursting stars and beaming suns. An everbright object will never take damage from rust or acid and can emit a Blinding Flash 3/rest.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Impellent: This weapon is pulsing with magical force. It deals an additional 2 to 12 force damage on a successful hit.
Durability: 215 / 215
Adamantine (Hardness: 29)
A huge club fashioned from adamantium and coated with a shining rust-resistant material.