Equips to: Main Hand
Minimum Level: 11
Binds to Account on Acquire
Base Damage Rating: 10.50
Damage: 1.5[1d6] + 5 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Piercing 3: The edges of this weapon have serrated edges, dealing an additional 3d6 piercing damage on each hit.
Smashing 7: The edges of this weapon are blunted, dealing an additional 7d6 bludgeon damage on each critical hit.
Disintegrate 2: Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 2d20+27 untyped damage.
Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
Durability: 190 / 190
Steel (Hardness: 21)
Small crystals from deep within the Underdark are embedded in strips of fabric, worsening wounds left by striking fists.