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Shards of the Deep

Weapon Type Handwraps
Damage 1.5[1d6] + 5 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Minimum Level 11
Binding Binds to Account on Acquire
Description Small crystals from deep within the Underdark are embedded in strips of fabric, worsening wounds left by striking fists.
Material Steel
Durability 190
Weight 0.50 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Piercing 3: The edges of this weapon have serrated edges, dealing an additional 3d6 piercing damage on each hit.
  • Smashing 7: The edges of this weapon are blunted, dealing an additional 7d6 bludgeon damage on each critical hit.
  • Disintegrate 2: Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 2d20+27 untyped damage.
  • Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
Augment Slots
  • Red Augment Slot
Found In
QuestChest
A Blood Pact Chest 4 Heroic

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.

Shards of the Deep
Shards of the Deep
Handwraps
Equips to: Main Hand
Minimum Level: 11
Binds to Account on Acquire
Base Damage Rating: 10.50
Damage: 1.5[1d6] + 5 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Piercing 3: The edges of this weapon have serrated edges, dealing an additional 3d6 piercing damage on each hit.
Smashing 7: The edges of this weapon are blunted, dealing an additional 7d6 bludgeon damage on each critical hit.
Disintegrate 2: Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 2d20+27 untyped damage.
Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
Augments:
Red Augment Slot: Empty
Durability: 190 / 190
Steel (Hardness: 21)
Small crystals from deep within the Underdark are embedded in strips of fabric, worsening wounds left by striking fists.