Stunning +{0}: +{0} Enhancement bonus to DC of character's Stunning Blow and Stunning Fist attempts.
Intimidate +{0}: +{0} Competence bonus to Intimidate.
Whirlwind Ward: This effect renders you immune to being knocked down by an Air Elemental's whirlwind. However, it does not prevent you from being knocked back or away from touching an Air Elemental.
Insightful Strength +{0}: +{0} Insight bonus to Strength
Augments:
Green Augment Slot: Empty
When you just need to put your foot down.