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Rumbling Thunder

Weapon Type GreatCrossbow
Damage 2.5[2d8] + 5 Pierce, Magic, Adamantine
Critical Roll (15%) 18-20 / x2
Handedness Two-handed
Proficiency Exotic Weapon Proficiency
Minimum Level 15
Binding Binds to Account on Acquire
Description This crossbow is... vibrating?
Material Adamantine
Durability 250
Weight 12.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Reverberating 4: This effect causes the edges of this weapon to pulse with sound, dealing 4d6 Sonic damage on each hit.
  • Jolting 9: This effect causes the edges of this weapon to arc with electricity, dealing 9d6 Lightning damage on each critical hit.
  • Vorpal: Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augment Slots
  • Red Augment Slot

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Rumbling Thunder
Rumbling Thunder
GreatCrossbow
Equips to: Main Hand
Exotic Weapon Proficiency
Minimum Level: 15
Binds to Account on Acquire
Base Damage Rating: 31.63
Damage: 2.5[2d8] + 5 Pierce, Magic, Adamantine
Critical Roll: (15%) 18-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Reverberating 4: This effect causes the edges of this weapon to pulse with sound, dealing 4d6 Sonic damage on each hit.
Jolting 9: This effect causes the edges of this weapon to arc with electricity, dealing 9d6 Lightning damage on each critical hit.
Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
If your target has above 1000 Hit Points, they take 100 damage.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augments:
Red Augment Slot: Empty
Durability: 250 / 250
Adamantine (Hardness: 35)
This crossbow is... vibrating?