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Weapon Type ThrowingDagger
Damage 1.8[1d4] + 5 Pierce, Magic
Critical Roll (10%) 19-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 14
Description Magically Murderous Missive.
Material Steel
Durability 180
Weight 1.00 lbs
Effects
  • Returning: This missile will return to you.
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Solar II: On Hit: 2 to 8 Light Damage.
  • Phlebotomizing: This weapon is wickedly sharp and will do an additional 3 to 24 damage to targets that are vulnerable to bleeding.
  • Paralyzing: Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
Augment Slots
  • Orange Augment Slot

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Return to Sender
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ThrowingDagger
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 14
Base Damage Rating: 9.90
Damage: 1.8[1d4] + 5 Pierce, Magic
Critical Roll: (10%) 19-20 / x2
Returning: This missile will return to you.
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Solar II: On Hit: 2 to 8 Light Damage.
Phlebotomizing: This weapon is wickedly sharp and will do an additional 3 to 24 damage to targets that are vulnerable to bleeding.
Paralyzing: Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
Augments:
Orange Augment Slot: Empty
Durability: 180 / 180
Steel (Hardness: 24)
Magically Murderous Missive.