Base Damage Rating: 9.90
Damage: 1.8[1d4] + 5 Pierce, Magic
Critical Roll: (10%) 19-20 / x2
Returning: This missile will return to you.
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Solar II: On Hit: 2 to 8 Light Damage.
Phlebotomizing: This weapon is wickedly sharp and will do an additional 3 to 24 damage to targets that are vulnerable to bleeding.
Paralyzing: Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
Augments:
Orange Augment Slot: Empty
Magically Murderous Missive.