Ancient elven relics dating back to before the cataclysm, restored with painstaking care. Perhaps someone in the Ruins of Gianthold will be interested in these.
Weight
0.00 lbs
Restored Elven Relic
Ancient elven relics dating back to before the cataclysm, restored with painstaking care. Perhaps someone in the Ruins of Gianthold will be interested in these.
Drag this augment into a slot to upgrade a weapon with an additional 6d6 Acid damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +111 Equipment bonus to Fire Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +111 Equipment bonus to Acid Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +111 Equipment bonus to Positive Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +28 Enhancement bonus to your Physical Resistance Rating and Magical Resistance Rating. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +42 Enhancement bonus to your maximum Hit Points. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +11 Natural Armor bonus to your Armor Class. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +9 Protection bonus to your Armor Class. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +9 Resistance bonus to your Saving Throws. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 35 points of Acid damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 35 points of Cold damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 35 points of Electric damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 35 points of Fire damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide your Abjuration spells with a +6 Equipment bonus to the DC of the saving throw to resist them. This augment can go in a Yellow, Green, or Orange Augment Slot.