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Prison Break (ML16)

Weapon Type Dwarven War Axe
Damage 2[1d10] + 5 Slash, Magic
Critical Roll (5%) 20-20 / x3
Proficiency Exotic Weapon Proficiency
Minimum Level 16
Binding Binds to Character on Equip
Description When brute force doesn't work…
You didn't use enough brute force.
Material Steel
Durability 245
Weight 8.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
1 of these
  • Flaming II: On Hit: 2 to 8 Fire Damage.
  • Frost II: On Hit: 2 to 8 Cold Damage.
  • Acid II: On Hit: 2 to 8 Acid Damage.
  • Shock II: On Hit: 2 to 8 Electric Damage.
  • Shrieking: On Hit: 1 to 6 Sonic Damage.
  • Axiomatic: On Hit: 1 to 6 Law Damage. (Law-aligned creatures are immune to this effect.)
    Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
  • Anarchic: On Hit: 1 to 6 Chaos Damage. (Chaos-aligned creatures are immune to this effect.)
    Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
  • Flaming Burst: This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Icy Burst: This weapon is sheathed in icy cold. The weapon deals an additional 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Shocking Burst: This weapon is sheathed in crackling electricity. The weapon deals an additional 1 to 6 electrical damage each hit. In addition, critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Acid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Seeker +4: Provides a +4 enhancement bonus to confirm critical hits, and a +4 enhancement bonus to critical hit damage (before multipliers are applied).
  • Poison II: On Hit: 2 to 6 Poison Damage.
    On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Found In
QuestChest
A Lesson in Deception Chest 1 Heroic Elite/Reaper
A Lesson in Deception Chest 2 Heroic Elite/Reaper

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.

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Prison Break (ML16)
Prison Break (ML16)
Dwarven War Axe
Equips to: Main Hand, Off Hand
Exotic Weapon Proficiency
Minimum Level: 16
Binds to Character on Equip
Base Damage Rating: 17.60
Damage: 2[1d10] + 5 Slash, Magic
Critical Roll: (5%) 20-20 / x3
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
Flaming II: On Hit: 2 to 8 Fire Damage.
Durability: 245 / 245
Steel (Hardness: 26)
When brute force doesn't work…
You didn't use enough brute force.