Base Damage Rating: 12.60
Damage: 2[1d6] + 5 Bludgeon, Magic, Pierce
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Transmuted Platinum: This weapon, made of transmuted platinum, is slightly magically unstable, and has a chance to transfer its magic to those it strikes. Struck enemies have a small chance to turn into transmuted platinum, preventing all movement, with a DC of 35 negating this effect.
Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Lesser Boneshatter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 10d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
Seeker +8: +8 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
Doublestrike +9%: +9% Enhancement bonus to Doublestrike chance.
Spiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
Part of the Family:
(3) Set:
+10% Artifact bonus to Doublestrike
+10 Artifact bonus to Melee Power
+5% Artifact bonus to damage versus the Helpless
+5% Artifact bonus to Fortification Bypass
Dust those knuckles, punk.
These Handwraps take both your Gloves and Weapon slots - equipping a pair of gloves will unequip these Handwraps, and vice versa.