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Phase Hammer

Weapon Type Maul
Damage 1.25[1d10] + 4 Bludgeon, Magic, Adamantine
Critical Roll (5%) 20-20 / x3
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 8
Description A giant black hammer. The head seems somewhat blurred and diaphanous.
Material Adamantine
Durability 165
Weight 10.00 lbs
Effects
  • +4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Greater Incorporeal Bane: This bane weapon excels at attacking incorporeal creatures like spectres and wraiths. Against these creatures, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • Ghost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augment Slots
  • Red Augment Slot

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Phase Hammer
Phase Hammer
Maul
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 8
Base Damage Rating: 11.55
Damage: 1.25[1d10] + 4 Bludgeon, Magic, Adamantine
Critical Roll: (5%) 20-20 / x3
+4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
Greater Incorporeal Bane: This bane weapon excels at attacking incorporeal creatures like spectres and wraiths. Against these creatures, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
Ghost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augments:
Red Augment Slot: Empty
Durability: 165 / 165
Adamantine (Hardness: 28)
A giant black hammer. The head seems somewhat blurred and diaphanous.