Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 33
Binds to Character on Acquire
Base Damage Rating: 93.73
Damage: 6.1[2d4+6] + 15 Slash, Magic, Adamantine
Critical Roll: (15%) 18-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Flamescale: Adds Adamantine material type. On hit: 15d6 Fire Damage.
Wrath of the Zealot: You gain a Sacred Bonus to Damage equal to half your Religious Lore feats.
Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
If your target has above 3000 Hit Points, they take 300 damage.
Sealed in Fire: This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
Favored Weapon: This weapon has a divine attunement and gains bonuses as if it were a Favored Weapon regardless of your Deity.
Augments:
Orange Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 420 / 420
Adamantine (Hardness: 43)
This blade was forged in hope, which quickly became desperation. Now, it calls for the end of all who meet its edge.