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Nature's Vengeance

Weapon Type Quarterstaff
Damage 2.2[1d6] + 5 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 16
Description Surely the tool of a Gatekeeper druid for driving back extraplanar horrors, this wooden staff is a potent weapon against such terrible foes. The fate of the item's original owner, as well as the exact age of the staff, remain unknown.
Material Wood
Durability 240
Weight 4.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Greater Aberration Bane: A bane weapon excels at attacking one type or subtype of creature. Against aberrations, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • Sun Burst: This weapon flashes an intense burst of sunlight on any critical hit. The target is blasted for 6 to 36 of light damage and is blinded as well. Oozes and Undead take 12 to 72 light damage. A successful DC 22 Reflex save reduces the damage by half and negates the blindness.
  • Greater Stability: This armor grants a +4 deflection bonus to AC and a +4 resistance bonus to saves for characters of True Neutral alignment.
  • Densewood: One of the most important products of the forests of Aerenal, densewood is a strong, hard, heavy wood similar to iron in its properties.

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Nature's Vengeance
Nature's Vengeance
Quarterstaff
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 16
Base Damage Rating: 13.12
Damage: 2.2[1d6] + 5 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Greater Aberration Bane: A bane weapon excels at attacking one type or subtype of creature. Against aberrations, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
Sun Burst: This weapon flashes an intense burst of sunlight on any critical hit. The target is blasted for 6 to 36 of light damage and is blinded as well. Oozes and Undead take 12 to 72 light damage. A successful DC 22 Reflex save reduces the damage by half and negates the blindness.
Greater Stability: This armor grants a +4 deflection bonus to AC and a +4 resistance bonus to saves for characters of True Neutral alignment.
Densewood: One of the most important products of the forests of Aerenal, densewood is a strong, hard, heavy wood similar to iron in its properties.
Durability: 240 / 240
Wood (Hardness: 29)
Surely the tool of a Gatekeeper druid for driving back extraplanar horrors, this wooden staff is a potent weapon against such terrible foes. The fate of the item's original owner, as well as the exact age of the staff, remain unknown.