Drag this augment into a slot to upgrade an item to provide a +8 Competence bonus to your attack bonus. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +5% Enhancement bonus to your dodge bonus. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +18 Competence bonus to your Healing Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +18 Profane bonus to your Negative Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +18 Enhancement bonus to your Repair Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +6 Enhancement bonus to your Sunder DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +6 Enhancement bonus to your Stunning DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +6 Enhancement bonus to your Trip DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +4 Competence bonus to your damage. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +15 Competence bonus to your attack bonus. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +9% Enhancement bonus to your dodge bonus. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +37 Competence bonus to your Healing Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +37 Profane bonus to your Negative Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +37 Enhancement bonus to your Repair Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +11 Enhancement bonus to your Sunder DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +11 Enhancement bonus to your Stunning DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +11 Enhancement bonus to your Trip DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +8 Competence bonus to your damage. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +6 Enhancement bonus to your Melee Power. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +5 Competence bonus to your attack bonus. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +3% Enhancement bonus to your dodge bonus. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +11 Competence bonus to your Healing Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +11 Profane bonus to your Negative Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +11 Enhancement bonus to your Repair Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +4 Enhancement bonus to your Sunder DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +4 Enhancement bonus to your Stunning DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +4 Enhancement bonus to your Trip DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +3 Competence bonus to your damage. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +2 Equipment bonus to your spell penetration. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade a weapon with an additional 10d6 Acid damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +166 Equipment bonus to Acid Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +166 Equipment bonus to Light and Alignment Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +60 Enhancement bonus to your maximum Hit Points. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +15 Natural Armor bonus to your Armor Class. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +63 Profane bonus to your Negative Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 50 points of Fire damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +14 Enhancement bonus to your Ranged Power. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 50 points of Sonic damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade a weapon with an additional 9d6 Acid damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +153 Equipment bonus to Acid Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +153 Equipment bonus to Light and Alignment Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +54 Enhancement bonus to your maximum Hit Points. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +14 Natural Armor bonus to your Armor Class. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +57 Profane bonus to your Negative Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 45 points of Fire damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +12 Enhancement bonus to your Ranged Power. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 45 points of Sonic damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade a weapon with an additional 8d6 Cold damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +139 Equipment bonus to Cold Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +139 Equipment bonus to Sonic Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +20 Competence bonus to your attack bonus. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +50 Competence bonus to your Healing Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +10 Protection bonus to your Armor Class. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +14 Enhancement bonus to your Stunning DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 40 points of Cold damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +261 Enhancement bonus to your maximum Spell Points. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade a weapon with an additional 9d6 Cold damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +153 Equipment bonus to Cold Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +153 Equipment bonus to Sonic Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +22 Competence bonus to your attack bonus. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +57 Competence bonus to your Healing Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +11 Protection bonus to your Armor Class. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +16 Enhancement bonus to your Stunning DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 45 points of Cold damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +294 Enhancement bonus to your maximum Spell Points. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +153 Equipment bonus to Fire Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +153 Equipment bonus to Positive Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with an additional 9d6 Fire damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +153 Equipment bonus to Negative Energy and Poison Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +14% Enhancement bonus to your dodge bonus. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +11 Resistance bonus to your Saving Throws. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +16 Enhancement bonus to your Trip DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 45 points of Acid damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +11 Competence bonus to your damage. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +153 Equipment bonus to Force Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +153 Equipment bonus to Electric Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +153 Equipment bonus to Repair and Rust Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with an additional 9d6 Electric damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +36 Enhancement bonus to your Physical Resistance Rating and Magical Resistance Rating. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +57 Enhancement bonus to your Repair Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +16 Enhancement bonus to your Sunder DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 45 points of Electric damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +12 Enhancement bonus to your Melee Power. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +139 Equipment bonus to Fire Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +139 Equipment bonus to Positive Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with an additional 8d6 Fire damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +139 Equipment bonus to Negative Energy and Poison Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +12% Enhancement bonus to your dodge bonus. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +10 Resistance bonus to your Saving Throws. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +14 Enhancement bonus to your Trip DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 40 points of Acid damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +10 Competence bonus to your damage. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade a weapon with an additional 8d6 Acid damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +139 Equipment bonus to Acid Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +139 Equipment bonus to Light and Alignment Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +48 Enhancement bonus to your maximum Hit Points. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +12 Natural Armor bonus to your Armor Class. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +50 Profane bonus to your Negative Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 40 points of Fire damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +10 Enhancement bonus to your Ranged Power. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 40 points of Sonic damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +139 Equipment bonus to Force Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +139 Equipment bonus to Electric Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +139 Equipment bonus to Repair and Rust Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with an additional 8d6 Electric damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +32 Enhancement bonus to your Physical Resistance Rating and Magical Resistance Rating. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +50 Enhancement bonus to your Repair Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +14 Enhancement bonus to your Sunder DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 40 points of Electric damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +10 Enhancement bonus to your Melee Power. This augment can go in a Yellow, Green, or Orange Augment Slot.
Entwined with the words of this thick book is a powerful magical effect that grants a permanent +1 inherent bonus to Magic Resistance Rating, in the form of a free Feat.
This effect will not stack with other inherent bonuses to the same statistic (like those from other tomes).
This Inherent bonus persists through Reincarnation.
You can check your Feats on your Character Sheet to see what Inherent Feat bonuses you have.
Entwined with the words of this thick book is a powerful magical effect that grants a permanent +1 inherent bonus to Melee Power, in the form of a free Feat.
This effect will not stack with other inherent bonuses to the same statistic (like those from other tomes).
This Inherent bonus persists through Reincarnation.
You can check your Feats on your Character Sheet to see what Inherent Feat bonuses you have.
Entwined with the words of this thick book is a powerful magical effect that grants a permanent +1 inherent bonus to Physical Resistance Rating, in the form of a free Feat.
This effect will not stack with other inherent bonuses to the same statistic (like those from other tomes).
This Inherent bonus persists through Reincarnation.
You can check your Feats on your Character Sheet to see what Inherent Feat bonuses you have.
Entwined with the words of this thick book is a powerful magical effect that grants a permanent +1 inherent bonus to Ranged Power, in the form of a free Feat.
This effect will not stack with other inherent bonuses to the same statistic (like those from other tomes).
This Inherent bonus persists through Reincarnation.
You can check your Feats on your Character Sheet to see what Inherent Feat bonuses you have.
Entwined with the words of this thick book is a powerful magical effect that grants a permanent +1 inherent bonus to Spell power, in the form of a free Feat.
This effect will not stack with other inherent bonuses to the same statistic (like those from other tomes).
This Inherent bonus persists through Reincarnation.
You can check your Feats on your Character Sheet to see what Inherent Feat bonuses you have.
Drag this augment into a slot to upgrade an item to absorb the first 10 points of Acid damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 15 points of Acid damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 20 points of Acid damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +10 Competence bonus to your attack bonus. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +6% Enhancement bonus to your dodge bonus. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +24 Competence bonus to your Healing Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +24 Profane bonus to your Negative Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +24 Enhancement bonus to your Repair Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +7 Enhancement bonus to your Sunder DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +7 Enhancement bonus to your Stunning DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +7 Enhancement bonus to your Trip DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +5 Competence bonus to your damage. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +2 Enhancement bonus to your Melee Power. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +2 Competence bonus to your attack bonus. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +1% Enhancement bonus to your dodge bonus. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +3 Competence bonus to your Healing Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +3 Profane bonus to your Negative Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +3 Enhancement bonus to your Repair Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +2 Enhancement bonus to your Sunder DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +2 Enhancement bonus to your Stunning DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +2 Enhancement bonus to your Trip DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +1 Competence bonus to your damage. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +1 Equipment bonus to your spell penetration. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +12 Competence bonus to your attack bonus. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +8% Enhancement bonus to your dodge bonus. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +31 Competence bonus to your Healing Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +31 Profane bonus to your Negative Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +31 Enhancement bonus to your Repair Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +9 Enhancement bonus to your Sunder DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +9 Enhancement bonus to your Stunning DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +9 Enhancement bonus to your Trip DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +6 Comptence bonus to your damage. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +4 Enhancement bonus to your Melee Power. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +17 Competence bonus to your attack bonus. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +11% Enhancement bonus to your dodge bonus. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +44 Competence bonus to your Healing Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +44 Profane bonus to your Negative Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +44 Enhancement bonus to your Repair Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +12 Enhancement bonus to your Sunder DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +12 Enhancement bonus to your Stunning DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +12 Enhancement bonus to your Trip DCs. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +9 Competence bonus to your damage. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +8 Enhancement bonus to your Melee Power. This augment can go in a Yellow, Green, or Orange Augment Slot.