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Mutineer's Blade

Weapon Type Rapier
Damage 3.8[1d6] + 7 Pierce, Magic
Critical Roll (25%) 16-20 / x2
Proficiency Martial Weapon Proficiency
Minimum Level 24
Accepts Sentience Yes
Description Throwing the captain overboard was the easy part. It was fending off her ghost, month after month, that harried the mutinous crew.
Material Steel
Durability 365
Weight 2.00 lbs
Effects
  • +7 Enhancement Bonus: Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Dexterity +8: Passive: +8 Enhancement Bonus to Dexterity.
  • Ghostbane VIII: On Hit: 8 to 32 Bane Damage vs Undead. (Bane damage cannot be resisted.)
    Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
  • Brilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Coruscating: This weapon shines with an inner light. A coruscating weapon deals an extra 2 to 12 points of light damage on a successful hit.
  • Improved Disruption: On Hit: 4 to 24 Bane damage to Undead.
    On Vorpal Hit: If an undead struck by this weapon has fewer than 1500 Hit Points, it is instantly slain.
    If the undead has above 1500 Hit Points, it takes 150 damage.
Augment Slots
  • Red Augment Slot

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Mutineer's Blade
Mutineer's Blade
Rapier
Accepts Sentience
Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 24
Base Damage Rating: 24.38
Damage: 3.8[1d6] + 7 Pierce, Magic
Critical Roll: (25%) 16-20 / x2
+7 Enhancement Bonus: Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
Dexterity +8: Passive: +8 Enhancement Bonus to Dexterity.
Ghostbane VIII: On Hit: 8 to 32 Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
Brilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
Coruscating: This weapon shines with an inner light. A coruscating weapon deals an extra 2 to 12 points of light damage on a successful hit.
Improved Disruption: On Hit: 4 to 24 Bane damage to Undead.
On Vorpal Hit: If an undead struck by this weapon has fewer than 1500 Hit Points, it is instantly slain.
If the undead has above 1500 Hit Points, it takes 150 damage.
Augments:
Red Augment Slot: Empty
Durability: 365 / 365
Steel (Hardness: 34)
Throwing the captain overboard was the easy part. It was fending off her ghost, month after month, that harried the mutinous crew.