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Mizzen-Mast Splinter

Weapon Type Greatclub
Damage 3.8[1d10] + 7 Bludgeon, Magic, Chaotic
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 24
Accepts Sentience Yes
Description Torn from the wreckage of a stoved Droaam warship.
Material Steel
Durability 315
Weight 8.00 lbs
Effects
  • +7 Enhancement Bonus: Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Fracturing: This weapon is ideal for breaking bones and deals 2 to 12 damage to targets that have skeletons or are made of bone.
  • Improved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Felling the Oak: On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Shrieking VI: On Hit: 6 to 24 Sonic Damage.
  • Anarchic VII: On Hit: 7 to 28 Chaos Damage. (Chaos-aligned creatures are immune to this effect.)
    Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
  • Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Augment Slots
  • Red Augment Slot
Found In
QuestChest
Prove Your Worth Chest Epic

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.

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Mizzen-Mast Splinter
Mizzen-Mast Splinter
Greatclub
Accepts Sentience
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 24
Base Damage Rating: 28.87
Damage: 3.8[1d10] + 7 Bludgeon, Magic, Chaotic
Critical Roll: (5%) 20-20 / x2
+7 Enhancement Bonus: Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
Fracturing: This weapon is ideal for breaking bones and deals 2 to 12 damage to targets that have skeletons or are made of bone.
Improved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
Felling the Oak: On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
Shrieking VI: On Hit: 6 to 24 Sonic Damage.
Anarchic VII: On Hit: 7 to 28 Chaos Damage. (Chaos-aligned creatures are immune to this effect.)
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Augments:
Red Augment Slot: Empty
Durability: 315 / 315
Steel (Hardness: 34)
Torn from the wreckage of a stoved Droaam warship.