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Mizzen-Mast Splinter

Weapon Type Greatclub
Damage 3.8[1d10] + 7 Bludgeon, Magic, Chaotic
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 24
Accepts Sentience Yes
Description Torn from the wreckage of a stoved Droaam warship.
Material Steel
Durability 315
Weight 8.00 lbs
Effects
  • +7 Enhancement Bonus: Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Fracturing: This weapon is ideal for breaking bones and deals 2 to 12 damage to targets that have skeletons or are made of bone.
  • Improved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Felling the Oak: On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Shrieking VI: On Hit: 6 to 24 Sonic Damage.
  • Anarchic VII: On Hit: 7 to 28 Chaos Damage. (Chaos-aligned creatures are immune to this effect.)
    Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
  • Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Augment Slots
  • Red Augment Slot

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Mizzen-Mast Splinter
Mizzen-Mast Splinter
Greatclub
Accepts Sentience
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 24
Base Damage Rating: 28.87
Damage: 3.8[1d10] + 7 Bludgeon, Magic, Chaotic
Critical Roll: (5%) 20-20 / x2
+7 Enhancement Bonus: Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
Fracturing: This weapon is ideal for breaking bones and deals 2 to 12 damage to targets that have skeletons or are made of bone.
Improved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
Felling the Oak: On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
Shrieking VI: On Hit: 6 to 24 Sonic Damage.
Anarchic VII: On Hit: 7 to 28 Chaos Damage. (Chaos-aligned creatures are immune to this effect.)
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Augments:
Red Augment Slot: Empty
Durability: 315 / 315
Steel (Hardness: 34)
Torn from the wreckage of a stoved Droaam warship.