Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 11
Binds to Account on Acquire
Base Damage Rating: 10.35
Damage: 1.2[1d6] + 5 Slash, Magic
Critical Roll: (15%) 18-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Chilling 3: This effect causes the edges of this weapon to become frozen to the touch, dealing 3d6 Ice damage on each hit.
Freezing 7: This effect causes the edges of this weapon to become frozen to the touch, dealing 7d6 Ice damage on each critical hit.
Freezing Ice 45: Strikes with this weapon have a small chance to force the enemy to succeed against a DC 45 Fortitude save or be frozen in ice.
Antimagic Spike 45: This item was made from powerful antimagic materials. When scoring a critical hit on an enemy, it must make a DC 45 Fortitude save or be unable to cast spells for a brief duration.
Durability: 170 / 170
Steel (Hardness: 21)
No one is sure who made this scimitar, just that it reminds them of someone.