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Mechanical Trap Parts

Description Leftover parts salvaged from a physical trap. These can be used by industrious rogues at device workstations in various trapmaking recipes such as: 10 cold parts + 10 mechanical parts = 10 weak cold traps.

To find out more about trapmaking purchase 'Old Sully's Guide to Practical Trapmaking' from the Free Agents vendor in the Harbor (access unlocked with 75 Free Agents favor).
Weight 0.00 lbs
Mechanical Trap Parts
Mechanical Trap Parts
Leftover parts salvaged from a physical trap. These can be used by industrious rogues at device workstations in various trapmaking recipes such as: 10 cold parts + 10 mechanical parts = 10 weak cold traps.

To find out more about trapmaking purchase 'Old Sully's Guide to Practical Trapmaking' from the Free Agents vendor in the Harbor (access unlocked with 75 Free Agents favor).
Used In
Device Workstation 103 recipes
10 / 11
Ingredients
Created
This Strong Cold Trap deals 40 to 240 points of cold damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 40d6 cold damage to target area.
Ingredients
Created
This Strong Fire Trap deals 40 to 240 points of fire damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 40d6 fire damage to target area.
Ingredients
Created
This Strong Force Trap deals 40 to 240 points of force damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 40d6 force damage to target area.
Ingredients
Created
This Strong Lightning Trap deals 40 to 240 points of electricity damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 40d6 electricity damage to target area.
Ingredients
Created
This Strong Sonic Trap deals 40 to 240 points of sonic damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 40d6 sonic damage to target area.
Ingredients
Created
This basic spell trap casts a Touch of Idiocy effect on nearby enemies when activated.
Ingredients
Created
This Weak Acid Trap deals 10 to 60 points of acid damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 10d6 acid damage to target area.
Ingredients
Created
This Weak Cold Trap deals 10 to 60 points of cold damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 10d6 cold damage to target area.
Ingredients
Created
This Weak Fire Trap deals 10 to 60 points of fire damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 10d6 fire damage to target area.
Ingredients
Created
This Weak Force Trap deals 10 to 60 points of force damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 10d6 force damage to target area.
10 / 11