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Mechanical Trap Parts

Description Leftover parts salvaged from a physical trap. These can be used by industrious rogues at device workstations in various trapmaking recipes such as: 10 cold parts + 10 mechanical parts = 10 weak cold traps.

To find out more about trapmaking purchase 'Old Sully's Guide to Practical Trapmaking' from the Free Agents vendor in the Harbor (access unlocked with 75 Free Agents favor).
Weight 0.00 lbs
Mechanical Trap Parts
Mechanical Trap Parts
Leftover parts salvaged from a physical trap. These can be used by industrious rogues at device workstations in various trapmaking recipes such as: 10 cold parts + 10 mechanical parts = 10 weak cold traps.

To find out more about trapmaking purchase 'Old Sully's Guide to Practical Trapmaking' from the Free Agents vendor in the Harbor (access unlocked with 75 Free Agents favor).
Used In
Device Workstation 103 recipes
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Ingredients
Created
This is a noisemaking device, set to go off shortly after armed.
Ingredients
Created
This basic spell trap casts an Otto's Resistible Dance effect on nearby enemies when activated.
Ingredients
Created
This basic spell trap casts a Scare effect on nearby enemies when activated.
Ingredients
Created
This basic spell trap casts a Sleep effect on nearby enemies when activated.
Ingredients
Created
This basic spell trap casts a Slow effect on nearby enemies when activated.
Ingredients
Created
This Small Acid Trap deals 20 to 120 points of acid damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 20d6 acid damage to target area.
Ingredients
Created
This Small Cold Trap deals 20 to 120 points of cold damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 20d6 cold damage to target area.
Ingredients
Created
This Small Fire Trap deals 20 to 120 points of fire damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 20d6 fire damage to target area.
Ingredients
Created
This Small Force Trap deals 20 to 120 points of force damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 20d6 force damage to target area.
Ingredients
Created
This Small Lightning Trap deals 20 to 120 points of electricity damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 20d6 electricity damage to target area.
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