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Mechanical Trap Parts

Description Leftover parts salvaged from a physical trap. These can be used by industrious rogues at device workstations in various trapmaking recipes such as: 10 cold parts + 10 mechanical parts = 10 weak cold traps.

To find out more about trapmaking purchase 'Old Sully's Guide to Practical Trapmaking' from the Free Agents vendor in the Harbor (access unlocked with 75 Free Agents favor).
Weight 0.00 lbs
Mechanical Trap Parts
Mechanical Trap Parts
Leftover parts salvaged from a physical trap. These can be used by industrious rogues at device workstations in various trapmaking recipes such as: 10 cold parts + 10 mechanical parts = 10 weak cold traps.

To find out more about trapmaking purchase 'Old Sully's Guide to Practical Trapmaking' from the Free Agents vendor in the Harbor (access unlocked with 75 Free Agents favor).
Used In
Device Workstation 103 recipes
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Ingredients
Created
This Weak Lightning Trap deals 10 to 60 points of electricity damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 10d6 electricity damage to target area.
Ingredients
Created
This Weak Sonic Trap deals 10 to 60 points of sonic damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 10d6 sonic damage to target area.
Ingredients
Created
This basic spell trap casts a Web effect on nearby enemies when activated.
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