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Maul of Might

Weapon Type Maul
Damage 1d10 + 2 Bludgeon, Magic
Critical Roll (5%) 20-20 / x3
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 4
Description The largest of the hammers, often created with a wedge-shaped head for splitting logs.
Material Steel
Durability 125
Weight 10.00 lbs
Effects
  • +2 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Force: This weapon is humming with magical force. It deals an additional 1 to 6 force damage on a successful hit.
Augment Slots
  • Red Augment Slot

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Maul of Might
Maul of Might
Maul
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 4
Base Damage Rating: 8.25
Damage: 1d10 + 2 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x3
+2 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
Force: This weapon is humming with magical force. It deals an additional 1 to 6 force damage on a successful hit.
Augments:
Red Augment Slot: Empty
Durability: 125 / 125
Steel (Hardness: 14)
The largest of the hammers, often created with a wedge-shaped head for splitting logs.